![]() ![]() Fixed SceneView Draw Modes not being properly updated after opening new scene view panels or changing the editor layout.Fixed an issue where static lighting was not updated when removing the static lighting sky profile.Fixed an issue where asset preview could be rendered white because of static lighting sky.Put more information in Camera background type tooltip and fixed inconsistent exposure behavior when changing bg type.Fixed over consumption of GPU memory by the Physically Based Sky.Removed logic in the UI to disable parameters for contact shadows and fog volume components as it was going against the concept of the volume system.Fixed some GCAlloc in the debug window.Fixed flickering of the game/scene view when lookdev is running. ![]()
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